11m² focuses on creating a new user-designer definition through alternating the accumulated, analyzed, and used information for the design. The problematized area becomes my childhood room and pieces of furniture, as a designer’s area of dependence and liabilities. The character trying to define his needs on a personal scale creates his own technical and informative hegemony. He searches for the forms of needs, problems, or solutions that aren’t a singular answer. He documents the forms, compositions, and meanings created in the simulation.
@ Bilgi University, Hemzemin, 2018