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11m² focuses on creating a new user-designer definition through alternating the accumulated, analyzed, and used information for the design. The problematized area becomes my childhood room and pieces of furniture, as a designer’s area of dependence and liabilities. The character trying to define his needs on a personal scale creates his own technical and informative hegemony. He searches for the forms of needs, problems, or solutions that aren’t a singular answer. He documents the forms, compositions, and meanings created in the simulation. 

performances //outputs

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@ Bilgi University, Hemzemin, 2018